#include "gofgame/dungeonkeeper/loadingscene/LoadingScene.h"
#include "gofgame/dungeonkeeper/loadingscene/LoadingLayer.h"

using namespace gofgame::dungeonkeeper::loadingscene;

bool LoadingScene::init(){
	bool bRet = false;
	do 
	{
		CC_BREAK_IF(!CCScene::init());
		LoadingLayer *ll = LoadingLayer::create();
		this->addChild(ll);
		bRet = true;
	} while (0);
	return bRet;
}
